over the past 2 days i attended the digital stories conference held at kean university, which, by the way, has one of the most aesthetically pleasing campuses i've been to in a while - outside of the city, of course ;) there, i met several people who are already engaged in or deeply interested in digital storytelling, including joe lambert, co-founder of the center for digital storytelling. joe told, showed, and invited us into stories, and many willingly listened, shared, and participated. what is it about stories, i wondered, that draws us in, captivates our imaginations, and invites us to dream beyond the bluest sky? i went home the first night, having shared pieces of my work with several participants and receiving really encouraging feedback and thoughtful questions, thinking how lovely it would be for education to be more connected with storytelling.

also in attendance was
kimiko ryokai, queen of my very favorite toy, the I/O Brush. i love the recently added 5 second history - that is, the brush records and keeps track of up to 5 seconds before an image is captured, allowing you to click on the interactive canvas and see where in the world a particular color/image from. imagine an I/O painting, full of texture, emotion, Story. and then imagine clicking on each of the "paints" and seeing the stories behind the story.

day 2:
lots more stories shown, yet i wondered one thing:
what counts as a story?
(i ask the "what counts" question a lot - e.g. what counts as literacy? - cuz i'm interested in how "we" think "counts" should be determined. who's involved in this decision making, and of course do we recognize that it really is somewhat relative? ) have we come far enough when even digital storytellers are asking kids to begin with writing for their stories? or am i too far removed from reality when i think that story can be found in image, in a sound, in a single moment of unadulterated motion...

No comments: